In this sense, every nation is sure to field different units. The technology tree in particular is very unique, in that it allows players to focus on specialization, and forces choices in research such as choosing the trade-off of having faster armor with weaker guns, or better guns but slower armor. This mod begins in October of 1934 and features a completely new technology tree (without historical year), improved AI, new units, events (over 6000 new events), and new countries (for example:Vatican city and League of Nations). The primary focus of the mod is to improve historical realism. The TRP mod has a long history a thriving community, both on the Paradox site on their own website.
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There are also optional packages to download with an even greater amount of graphics available, such as country-specific model graphics. The basic CORE installer includes generic graphics for techs, tech teams, leaders, ministers and models that have been updated to fit the latest release.
These units form the mainstay of the armies of the minor and semi-industrialized countries), rares scarcity, SS recruitment, 1:1 naval ship representation and negative resource production (representing civilian spoilage of energy and oil).
Other features include reserve divisions instead of militia (a reserve unit is less mobile, and has less heavy weapons - such as artillery. Both Industrial Capacity („IC‟) and resources for the entire game have been revised to better reflect reality in the late 1930s. CORE aims to make Hearts of Iron 2 a more historically accurate and involving game, through expanded and more detailed tech trees, corresponding units, tech teams and a large number of events, reflecting both historical actions and possibilities.
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Install your mods with JSGME ( JoneSoft Generic Mod Enabler).2.3.10 Winter's Dawn - 22nd Century Warfare.2.3.9 Fatherland- Alternate history Cold War.2.3.3 Kaiserreich: Legacy of the Weltkrieg.